Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Workshop Design Contest > (2014) - LOTR - The Silmarillion GOLDV1
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HOLY **** ICEY JUST ADDED CUSTOM MUSIC FOR THIS MAP DL IT HERE OR AT THE BOTTOM !!
http://www.voobly.com/gamemods/mod/265/LOTR-SOUND
[You must login to view link]
put in age2 sound/scenario folder
Competitive Gamaeplay: 5 Goodies v 3 Baddies
[*] The objective for GOODIES is to destroy Reds main unit: Morgoth
[*] The objective for BADDIES is to destroy Blues: Earendil The Mariner Greens: Luthien Tuniviel Purples: Beren They are horsed heroes named accordingly
Settings
All Visible
Any civ but BRITONS!Starting Age: Imperial
Map Speed: Fast
Locked Teams
HERE IS A GUIDE HOW TO PLAY!!
http://vmap.voobly.com/forum/thread/191902
HERES A LINK TO THE FORUMS!!
http://orcristreborn.voobly.com/forum
An intensive guide on Lord of the Rings
Three words you need to understand before playing any Lord of the Rings scenario. Having some understanding of the following words will give you a better grasp on how these maps are meant to be played.
Organisation
Definition : The organizing of something.
How it relates to the game : Organisation is quite simply one of the most crucial aspects of the game. It entails the grouping of specific unit types, for example Archers with Archers, Cavalry with Cavalry and so on. Advanced players will make the point of going into greater detail when organizing their armies, for example grouping Archers of equal or similar range together, and lower range Archers seperatly.
Communication
Definition : Communicating, something communicated; a message.
How it relates to the game : Communication is a vital part of the game, without adequate communication the effectiveness of your team will be greatly reduced. It basically covers the in game discussions between you and your allies, requests and advice about troop placement, reinforcement requests and enemy troop movements. Being aware of the enemies movements is crucial, and warning your allies about such movements is mutually beneficial.
Cooperation
Definition : Work helpfully with other people.
How it relates to the game : Cooperation, the definition says it all. Work with your allies, be yourself organised enough that you can fully cooperate with your allies without the need for them to communicate requests to you. Have elements of your army in suitable covering positions to adequatly support your allies at all times. In other words; Do not act and play as though you are a one man team.
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Some of the simple abbreviations used by LotR players...
Arch = Archers 800 hp 120ap
Inf = Infantry 1200hp 120 ap
Meat Shields = Infantry
Cav = Cavalry 2000hp 200ap
Cav Arch = Horse Archers 1000 hp 100 ap
Hero Cav = A collection of a players strongest Cavalry including heroes 4000hp 400ap
Elite Inf = Like normal Infantry but much stronger, better used as protection for your own Archers 4000hp 400 ap
Axes = Like normal Infantry but possesing some range, 1200hp 120 ap
Eles = Elephants, strong units with high HP and sizeable AP can effectively kill most units 6000 hp 300 ap
HP = Health Points, the current health of any unit
AP = Attack Points, the current units attack damage
AoD = The Army of the Dead, units that can be claimed by Gondor or the Easterlings.
Sniping = Using your own archers or other ranged units to target primarily enemy archers or other ranged units.
HnR= Hit and Run, Using a certain unit to target specific enemy units and running away before the enemy attacks said unit.(considered very cheap/noob tactic)
Rush = Using a sizeable force of units to overwhelm an enemy position/base in the early minutes of the game.
Flank = Attacking an enemy from the side, taking advantage of his weakest area.
Fronts = The current point of contact between you and your enemy, more than one Front may be active at any time.
Givers = Givers are fishtraps located in the corner of the map used to give complete control of 1 players units to another, by deleting a specific labelled fishtrap. Usually done when someone drops/resigns.
Most players will have a combination of units. Arch, Inf, Cav, Elite Inf, Hero Cav, Axes.
Some players civilizations will have more of some groups and none of the others, Dwarves for example may contain alot of Inf, Elite Inf and Axes but no Arch or Cav. Elves on the other hand may have alot of Arch and Cav, but very little Inf, Elite Inf or Axes. Meaning these 2 players must work together as a team to be effective. Mordor for another example contains a large contingent of all unit types meaning this player can operate independently without the need of support from an ally, this does not mean an ally should not help Mordor in any event.
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The use of an army...
Defending - When playing as any one of the "defenders" holding choke points is crucial this allows your much smaller army to deal a great amount of damage to the much larger attacking army. Use Inf to block the gap preferably on Stand Ground formation this prevents them being lured by the enemy and maintains your control of the choke point. Keeping Arch behind in close proximity also on Stand Ground allows you to fire upon the enemy with minimal threat to your Arch. Having Elite Inf and/or Axes nearby your Arch, if the enemy breaks through your Inf you can still protect your Arch while you retreat or bring more Inf. Having Cav or Hero Cav in a strategic position is also crucial, allowing you to take advantage of any unguarded enemy Arch, and protecting your weakest Flank points
Attacking - When playing as any one of the "attackers" your best weapon is the Rush if performed correctly you can eliminate a large contingent of your enemies force with minimal losses, making the rest of your campaign against this enemy substantially easier. Eventually your Rush will come to an end whether by your choice or the organisation of the enemies force repelling your Rush. To proceed beyond this point it is advisable to attack the enemy on multiple Fronts, this seperates the bulk of their army and allows you more Flank opportunities. Attacking should always be done with Inf infront and Arch behind using Eles in place of Inf is very effective as they take alot longer for the enemy to kill and can break through choke points with relative ease, if supported. Having Elite Inf and/or Axes nearby by your advancing Arch is always recommended in the event the enemy tries to Flank you. Keeping your Cav or Hero Cav in a sutiable position allows you Flank opportunities.
Counter Attacking - Performing a succesful Counter Attack is all about timing, waiting until your enemies initial attacking force is relatively weak and launching into your own Rush and Flank on his position. Using your own Inf to push forward followed by your own Arch on his remaining army, primarily Arch while using your own Cav to Flank said Arch preventing their retreat. A succesful Counter Attack has the ability to change the course of an entire game, making the once dominant attacking force much more passive due to loosing crucial units. A failed Counter Attack can have a truely detrimental effect on the army who attempted it, resulting in the loss of a substantial amount of units. Counter Attacks can themselves be Countered by the enemy using this same method, its not fool proof but it is still very effective if performed correctly.
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DOWNLOAD THE MAP DOWN HERE
The last one I played was v15
looooool
sad kids
enough with the ****
http://www.voobly.com/forum/thread/191653 and Wish Land