2 User(s) làđọc chủ đề này 30 phút vừa qua
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so this is how i want it to work. u guys can suggest anything and it will surely be taken into concern.
im thinking about a small map with only 8 players FFA. players spawn as villagers on a small map, there will be weapons on the ground. like if u pick up a bow, u turn into an archer, if its a Level 2 bow, u turn into a Xbow and so on. if u are an archer and u find a horse and then click on it, u turn into cav archer. like that and there will be a fire zone growing slower(circle) each minute. u cannot make anything, u can heal up by picking bandages and health kits. each game will only last 15 minutes. when the circle grows smaller, players will lose 1 health at start and lose more health during the end of the game. there can be hills and stuff like that to make the combats more skillfull, and i dont want the game to be more like dota or anything like that, players wont grow health by killing others. there can be more wolves and lions(if u can) to make it more hard.
8P FFA.
nihal is very good girl, awesome host, nice decision kaldkhadkjhakjshdhaskdh
- random map: a big island where you can find weapons (something like how zombie mod and SvsW2 doing)
- players starts as a villager and can pick them up to equip (drop?) weapons
- starting can be randomized by map or maybe a pointer or flare button
- at the edge of the map there would be a "building" where you can upgrade attack/armor/heal as collecting health-packs, armors, medkits via "resources"
OR
- not random map, but scenario like SvsW1
- starting can be similar, but need fixed unit ID so maybe bit more complex, because
- spell system like vampire reincarnation for healing/armors/etc - side effect is map will be more laggy by the double negative id trick, so perhaps it won't work as it should
- can use the benefits from triggers if need