Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Rated Map Pack / Ladders and official CS news > Polls, and General discuss > CBA Teams in the making
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Oh my goodness Malte you are really a genius really no compliment I swear I just saying what I think (wirklich wirklich geniale Lösung. Ich wünschte ich könnte auch das machen mit maps designen und so editieren XP)
Edit2~ There's likely to be a division anyway between regular CBA and this anyway so what the hell just go for it!
good solution also
The rise of CBA hero. I always thought it was a fun map but it's overtaking CBA is not a good thing and as someone else pointed out, it has become apparent, especially at higher levels of play, that it is a campy and thus quite boring map. Maybe I'm biased but I think CBA is far superior.
User patch ****ed so much up for CS but that's a different topic.
Will read thoroughly when I have time.
This idea will work for both type of players; those who prefer random spots and those who prefer spots together.
Not much can be done about the CBA hero problem. When the CBA players became much less active, I estimate around 2014, the newer players didn't have the platform to improve to the level of the older players, so they made hero their niche instead. Now we're stuck with it.
But I have encountered a problem and I cant decide which of the solutions is the best. All have some pros and some cons, thats why Im asking you which one you would prefer. Here is the situation:
Theres the King being the kill counter. Persians making monks for conversions to reach imperial age faster has been a common tactic and I wish to preserve this. At the same time I want the players to be able see how many kills and how many conversion they have in the achievements/matchlink.
In v19 conversions and kills are both combined until 1000 conversions, then they keep increasing individually. In v20 kills and conversions are counted indiviually from the beginning but the persian monk tactic is useless. In my current version I have the kills and conversions combined and after the player reached imp the combined conversions get split up again into kills and actual conversions. However that creates a little bug where the advances stats in the top left corner of the screen increase by the amount of kills I "tribute back". So lets say youre byz and youre at 599 kills then the advanced stats will show 599 kills like its supposed to. But at 600 kills it will show 1200 because I tribute the 600 kill-conversions back to the kill score (Hard to explain but I hope you will understand anyway) which also sucks.
a) Leave it like that and live with it. The King in the game as well as the advanced stats will count the kills accurately until imp and after that kills only matter for the 1000 kills mark to get the bonus resources anyway so its not really important anymore and you will see your accurate stats in the achievements/matchlink later.
b) Combine the kills and conversions in a different stat such as food collected and once the player reaches imp, only tribute the conversions back to the conversion-score. That way the advanced stat counter will remain accurate but in the match link your kills will be listed under Food Collected instead of Units Killed.
c) Other ideas?
The problem is basically that if I want an accurate kill counter (king) I need to tribute the kills away constantly.
If nothing further is done, then the units killed stat will not be listed under "Units Killed" but nowhere or under a different stat like Food Collected for example.
If I tribute the kills back upon reaching Imperial Age then the advanced stats counter gets ****ed up.
And as promised here is a list of my progress. Im not sure if the list is complete since there are a few features you might not think about at first, so please let me know if I forgot anything on my list.
Done:
To-do: