Community Forums > Voobly Community > Age of Empires II: The Conquerors > Custom Scenario > Mod Design > TDII
27 User(s) làđọc chủ đề này 30 phút vừa qua
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#ReviveCS - Proposal (33 Bài viết)
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Actually I like to play this map unrated. I do not know if I'll play rated. It seems most players just play this map for fun....
if you wanna play it unrated for fun it's ok just keep rating OFF
but if som1 wish to play this rated there is no problem until he can find people for it so let it be rated aswell
rambit i have a question:
is there any way to have a patch to include new units to the game?
i mean it would be very nice and cool to have units as dragons for new campaigns maybe... it has always been a legendary history to have a knights/dragon war maybe sumthing with ''protect the castle from the dragon!!
well fantastic speeches apart it would be nice to have a patch to include all those new buildings and units!! i know mods entice people to play online on voobly than just to have maps or stuffs to play solo games.... but this would be very very nice
haven't played it since 3 weeks
Im P1 as Teutons and Foraging. Food did not tribute.
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Im P1 as Teutons and Foraging. Food did not tribute.
is there any way to have a patch to include new units to the game?
Im not sure if it was all game. But l had 21.9 m food in my inventory at the end of the game. Which is around what I had collected minus what i sold @ market.
At first .... Since V25 the "ram race" is over ! Good job Rambit !
Agree with ForgiveMe:
After a certain amount of food the conversion of food stopping. At this Point the forager is able to develope ship tecnics (faster/cheaper) in dock. May be causes in higher food prices and the additional +5 armor bushes since the latest version. I was spain and p1.
Another point is different speed specially in 3vs3 games and lower (2vs2,1vs1).
Than rams (here the battering rams) starting a massive attack against towers .... see screenshot. The oppoment team had all speed bushes (without one) and we had only the 1st two speed bushes.
Is it possible (for example when only 4 players detected) to lower the prices (50% ?) for food bushes ?
Another question:
As forager i bought additional villagers. Before I bought these villagers i developed some foraging technics. Have these created villagers the same foraging tec bonus ?
Agree with ForgiveMe:
After a certain amount of food the conversion of food stopping. At this Point the forager is able to develope ship tecnics (faster/cheaper) in dock. May be causes in higher food prices and the additional +5 armor bushes since the latest version. I was spain and p1.
Another point is different speed specially in 3vs3 games and lower (2vs2,1vs1).
Than rams (here the battering rams) starting a massive attack against towers .... see screenshot. The oppoment team had all speed bushes (without one) and we had only the 1st two speed bushes.
Ya also just to clarify... it seems to only be a problem with P1. Im not sure which tech breaks it but eventually it breaks and food does not tribute. All other colors seem to work fine even though eventually you will constantly have like 24k/48k food from collecting so fast.
And ya rams work perfectly when they are user controlled. But when they are computer rams they constantly stop to attack.
Also heard 1 other suggestion. Huns Bonus is cheap Pavilions. However Pavilion's take 2x/3x as long to build as Large Houses.